Around the Edge
Thread through the holes closest to the outside edge and see whether you can travel all the way around the card.
More Ways To Play With Your Wooden Threading Cards
There is no single correct way to use your threading cards. Try different routes, invent patterns and adapt the activities to suit the child’s interests and confidence.
THREAD • SORT • COUNT • MATCH • CREATE
A collection of 33 simple ideas for home, classroom and early-years play.
Thread through the holes closest to the outside edge and see whether you can travel all the way around the card.
Move from one side of the card to the other, creating a large zig-zag pattern.
Choose two opposite sides and thread straight across the card.
Use the inner holes to create a smaller circle, triangle, square or other shape inside the card.
Thread diagonally across the card so the lace crosses over itself.
Begin near the outside and gradually work towards the middle.
Create a pattern on one half of the card, then try to repeat it on the other side.
See whether you can use every threading hole at least once.
Travel from one side of the card to the other using as few holes as possible.
Use the lace to create a letter, number, face, flower, star or completely imaginary design.
Use two different lace colours on the same card.
Create a repeating colour pattern, such as red – green – red – green, or blue – blue – yellow.
One person creates a threading pattern for someone else to copy.
Begin a simple pattern, then ask the child to work out what should come next.
Look carefully at a completed pattern, remove the lace and try to recreate it from memory.
Create two similar patterns with one small difference. Can the child find what has changed?
Count all the threading holes or count only the holes used in the finished pattern.
Depending on the design, count sides, corners, wings, feet, eyes, shell sections or engraved patterns.
Search the room for an object with the same shape as the card. For example, a plate for the circle, a window for the rectangle or a building block for the square.
Group the cards by features such as straight or curved edges, shapes or animals, designs with corners, or designs with wings or feet.
Choose a card without showing its engraved name and see whether the shape can be identified.
Place several cards together and talk about which one is different and why. There may be more than one correct answer.
Place a card on paper and carefully draw around the outside to create a shape or animal outline. The drawing can then be coloured or decorated.
Place coloured pom-poms over the holes to create patterns, pictures or colour sequences.
Decorate the cards using suitable loose items already available at home or in the classroom, such as counters, felt shapes or paper pieces. These items are not included with the threading-card set.
Choose a card and use it as inspiration for a picture. A butterfly could inspire a garden, while the turtle might begin an underwater adventure.
Choose an animal card and invent a short story about where the animal is going and what it might discover.
Arrange several cards together to create a scene, such as an owl flying at night, a butterfly in a garden, or a turtle beside geometric stepping stones.
Two players take turns adding one new section of lace to the pattern.
One person describes which hole to use next while the other person follows the instructions. Useful words might include top, bottom, left, right, middle, beside, above and below.
Each player creates a pattern, then swaps cards and tries to continue the other person’s design.
Describe a card without naming it. The other person must guess which shape or animal it is.
Write simple challenges on small pieces of paper, such as: use ten holes; include three straight lines; make two crosses; use the outside holes only; or create a symmetrical pattern. Choose one at random before beginning.
These ideas are only a starting point. Children can invent their own routes, games, patterns and stories using the cards in completely different ways. There is no wrong way to thread, play and learn.